Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 879, 11, 9, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 892, 6, 7, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There isn't any reaction.\nSeems like it's still out of service..."])
    Empty([])

CommonEvent 4
Name = "EV004"

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    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>...I can't wake up no matter how long I wait.\nActually, this sensation is like a mix of dreams and reality..."])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>Moreover, the flow of magical power is clearly different from before. It's as if I were in a different world..."])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>Shit, those annoying Nightmares... What have they done this time?!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>You are a Demon Lord...?\nAren't you still a little girl?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>You are a Demon Lord...?\nAren't you still a little girl?!"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_gilgoon_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>You sure are rude, showing up out of nowhere...\nAnd you, who are you?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>I am the Monster Lord, Alice the 16th."])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>You are a Monster Lord...?\nAren't you still a little girl?!"])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>...or so I should say, but I am not surprised.\nYour powers are sealed, aren't they?"])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>I see, you can tell at a glance...\nThat's proof enough of your true power."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>I am Ilias, the Goddess of Creation."])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>Oh, a Goddess...?\nIndeed, I can see glimpses of divine power in you."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I see, so you do understand...\nYou seem to be different from the rabble whose title as Monster Lord is all they have."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>I know the reason why you lot have come to me..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>I see, that will speed things up.\nJoin us to defeat the Nigh-"])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>...Bring it on, Monster Lord from another world!\nI will defeat you all and crush the plans of the Nightmares with my own hands!"])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Wait, you got it wrong!\nWe are not your enemies-"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Then the talk won't take long.\nJoin us, let us defeat the Nightmares toget-"])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>...Bring it on, Goddess from another world!\nI will defeat you all and crush the plans of the Nightmares with my own hands!"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Wait, this is a misunderstanding!\nWe are on the same side!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>There is no need to talk, this is just another trap set by the Nightmares to trick me! But I am not one to be fooled by something like this!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Demon Lord Gilgorn refuses to listen to a word we say!\nDid something horrible happen to her...?"])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>There is no way we could win in a proper fight here, let alone if we were in the Dream World... but I heard Gilgorn was very vulnerable to pleasure for some reason."])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>Kukuku, my preparations are already complete!\nNo pleasure attack shall work before this Wall of Reality!"])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Some sort of defensive field was deployed for a moment, but...\nIt disappeared without us doing anything to it."])
    Wait([30])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>A wall...? I don't see anything like that though..."])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>............"])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>...Ah, damn it! Wait a second!\nI'm still adjusting to this world!"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>...I don't really get it, but it looks like this is our chance. If you're weak to pleasure, then we'll thoroughly torment you with it."])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>Oh well, it doesn't matter if I can't use the Wall of Reality!\nI shall use my powers to the fullest in this world so close to reality!"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 60, false])
    ShakeScreen([9, 9, 60, true])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Gh, what powerful magical power...!\nWe are no match for her in a head-on fight!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Her power is incredible...\nWe have no chance of winning in a head-on fight!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Then it's fine if we don't.\nIf it were up to me, I would seize the initiative to prevent her from moving..."])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn>I will show you the true power of a Demon Lord!\nNow, get ready to beg for your lives!!!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"cb3\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1397, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"Collaboration03_cip\\\", 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collaboration03_cip\", 6])"])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>Huff...huff...\nW-why do I have to go through this again..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>We are fighting against the Nightmares.\nWill you help us defeat the Queen of Dreams?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We are fighting against the Nightmares.\nWill you help us defeat the Queen of Dreams?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>Why...didn't you tell me that sooner...?"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>We did...right from the start."])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>Very well, I will... lend you my power...\nI'll teach those Nightmares... a lesson..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>You're completely exhausted!!\nGet some rest..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>You're completely exhausted!!\nTake a break..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, the Demon Lord Gilgorn has agreed to cooperate with us. This is very reassuring...or is it?"])
    PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>She is extraordinarily powerful, indeed...\nBut can she fight Nightmares when she's this weak to pleasure?"])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>Maybe she could fight them from a distance and not approach them..."])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>Leave the strategy talk for later.\nNow, let's get the hell out of here!"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>That's right. We should hurry and leave.\nBut going back on that route is going to be difficult."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>...By the way, what's this crystal?"])
    ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
    ShowText(["\\n<Gilgorn>It's a teleportation device...that I made..."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>If we use it, we might be able to get back to the portal on the first floor."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>I see, that's a relief.\nAll right, let's do the transfer!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I see, we can use it as a shortcut.\nAll right, let's do the transfer!"])
      Empty([])

    BranchEnd([])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and the others used the portal's transfer function!"])
    TransferPlayer([0, 880, 22, 15, 2, 0])
    ControlVariables([1210, 1210, 0, 0, 3])
    RecoverAll([0, 0])
    FadeinScreen([])
    Wait([30])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>The exit is just a few steps away from here."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah... Let's get out of here right now!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The gates of the castle are just in front of us.\nWe need to leave now and rethink our strategy."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
